Avatar and World requests must go in green pinned posts.Posts by users exceeding once per day are subject to removal at moderator discretion.Self promotion of content hosted outside of Reddit (YouTube channel, Twitch, Instagram, etc) limited to once per month if active on the subreddit (specifically comments) and once per three months if not.Do not use this subreddit to question moderation of another social platform. VRchat, the VRchat discord, and this subreddit have similar community standards.No VRChat Account Sharing or Ban Evasion.No solicitation/commission that's not self post in excess of once per three month.No Asset Reverse Engineering, Stealing, Extraction, or "Ripping" Content.No Disclosure of Personal Information - “Doxxing”, “Personal Information”, “Callout”, “Naming and shaming”.No Impersonation of VRChat Employees or Subreddit Mods.(Must be 13 or older to use the VRChat program) Be 18 or older to participate in the subreddit.Nth Rule - Follow the VRChat Community Guidelines - This subreddit is here to support the VRChat app so will respect the rules of the developers. Please read the full Subreddit Rules for more detail This is a modded VRChat sdk that bypasses majority of the restrictions set in place by the VRChat team this includes: Polygon limit. You can read more about the Public SDK APIs here.The VRChat Sub stands against extortionate API prices. We now also provide public APIs for you to integrate with, and we highly recommend migrating your tools to utilize them if you were relying on reflection or similar techniques before. what a poly limit RevampedNinja I uploaded with new VRCSDK-2019.02.07.17.08Public and Unity 2019.4.145f1, and its only say is a bit high and optimum is 35k, not more. If you're making tools that integrate with VRChat SDK - this is an important release, as it makes quite substantial changes to the SDK internals. Countless bug fixes and improvements across Worlds and Avatars SDKs.Content Manager now marks the currently selected world and allows quickly setting any uploaded world as current.Standardized public API has been added for tool developers.You can now select any file to be uploaded as a thumbnail.Updating the thumbnail no longer requires a full content rebuild and reupload.Physbones cannot be over a certain amount. I lower poly count, reduce texture resolution, decimate & ensure that the assets that have tri-polies all convert to quads. Uploading Worlds and Avatars no longer requires entering Play Mode I've optimized avatars for quest quite a number of times.
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